Game creation · Open workbench
From reference to a world you can test.
Agent-assisted game-asset tools spanning references, mesh jobs, review, and playable-world verification.

Inside the project
Explore the source for details and setup.
- 01Reference and native Metal 3D components
- 02Durable mesh jobs and artifact recovery
- 03Blender review and Godot verification
Before you begin
Project notes
Modular tools; a single end-to-end automated studio is still being qualified. Independent community project. MIT code; separate model, backend and asset terms apply.
Project descriptions follow the public documentation. Consult the repository for current requirements, limitations, and license terms.