Game creation · Open workbench

From reference to a world you can test.

Agent-assisted game-asset tools spanning references, mesh jobs, review, and playable-world verification.

Hermes Game Studio — project artwork · preserved from the repository
Project artwork · Preserved from the repository

Inside the project

Explore the source for details and setup.

  1. 01Reference and native Metal 3D components
  2. 02Durable mesh jobs and artifact recovery
  3. 03Blender review and Godot verification

Before you begin

Project notes

Modular tools; a single end-to-end automated studio is still being qualified. Independent community project. MIT code; separate model, backend and asset terms apply.

Explore the workflow ↗

Project descriptions follow the public documentation. Consult the repository for current requirements, limitations, and license terms.